Gathering the Magic

Magic: The Gathering is a card game and your goal is to knock your opponent down to zero points. But Magic: The Gathering also has a deep mythology about an infinite number of parallel worlds. Eric Molinsky of Imaginary Worlds looks at why this handheld card game has survived the onslaught of competition from digital games, and how the designers at Wizards of the Coast create a sense of story and world-building within a non-sequential card game.

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Credits

Imaginary Worlds is produced and hosted by Eric Molinsky. Stephanie Billman is the Assistant Producer.

For this episode, Eric Molinsky talked to Mark Rosewater, Brady Dommermuth, Alli Medwin, James Wyatt, Liz Leo and Nathaniel Bael.

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